Dnd 5e wild magic barbarian. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Dnd 5e wild magic barbarian

 
 This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously funDnd 5e wild magic barbarian Mechanically, the Leonin is a Strength-based brute, having similar ability score increases to the Half-Orc

5% chance of triggering a WMS for 3 spells, ~42% for 4 spells, ~56. Former gladiator in an illegal arena. Awesome! This table is meant to be used by wild magic bloodline subclass for the sorcerer class from 5e. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. 9) Path of the Berserker. In this 1d100 wild magic table, I've combined. Use standard array. Welcome to this Dungeons & Dragons 5th Edition wiki. 02: A small bird delivers an envelope to you. D&D 5E Barbarian Magic Items. Customizing an NPC. You can also do ten more damage per hit if you take -5 to increase your chance of hitting. Source: Tasha's Cauldron of Everything. You might. • 2 yr. If the roll is odd, you shrink. Druid. Oh yeah absolutely, homebrew it if you aren't enjoying it. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. If you enjoy high fantasy, sword fighting, and magic, then the Path of the Wild Magic Barbarian subclass is just what you are looking for. Every Challenge Rating improvement gives effective beasts to transform into. 1- At lvl 3 you roll 1d12 for necrotic damage and temp HP. If the roll is even, you grow. If you roll 99-00, replace the effect with the following : 99-00 : You are transported to your patron's location, no matter where in the multiverse, for 1 minute, after which. Barbarian. The Barbarian For some, their rage springs from a communion with fierce animal spirits. 2 You are possessed! A Demon inhabits your body and tries to influence you by whispering in your mind how great it would be to commit acts of evil. Draw a second and place it on the right side of the scales. The initial pull might be because of a powerful being or just in your blood line. An honorable mention goes to Druid, which is a bit more awkward to make work. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. 2. (Note this class is unavailable in EA and all info. Warlocks are the favored servants of otherworldly patrons, instilled with eldritch power. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has. BG3 is the third main game in the Baldur's Gate series. 5% chance for any given wild magic surge to occur, and each offers wildly different results. A number of times equal to your Proficiency bonus per day, you may do any combination of the following: Activate a Wild Magic surge when one may happen naturally to roll a 1d6, granting +1/2/3 on 2/4/6 or -0/1/2 on 1/3/5 to Spell save DC. All playable Barbarian Primal Paths in 5E. While raging, roll an additional damage die whenever you roll for damage. 8) Path of the Battlerager. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Further linkage between the Sorcerer and the wild magic spell effect. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. 8 Path Of Wild Magic BarbarianHomebrew. Path of. We added mostly good things, such as rolling a 12 making me resistant to all forms of damage. Wild Magic And Wild Soul Effects are Random and unreliable by nature and do not scale well. Other spells use for utility. This is the class to pick if you want to play a hero who can endure when everything seems impossibly tough. I am inflexible in my thinking. of 1st level or higher, an additional effect might occur. Class is back in session. -2. Effect. Old college roomate from 3 years ago is debuting tasha's and it's the only reason I cracked open Tasha's. Free detect magic is great, but becoming a battery for the spellcasters seems a bit underwhelming. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. A subreddit for D&D 5e and One D&D homebrew. The Barbarian V1. I feel there is design space in 5e for player characters that use "great" weapons in more interesting ways, and one such way would be to allow exceptionally strong characters to dual-wield such weapons. Life in the wild places of the world is fraught with peril: rival tribes, deadly. This build is MAD. d100. To facilitate this goal, I've designed a homebrew "Path of the Titan" Barbarian subclass to support this playstyle:It doesn’t scale much, but don’t underestimate getting (some) choice in the wild magic rage table. Expanded rules, however, list more primal paths. When a D&D barbarian uses their Rage, they can't cast or concentrate on a spell. So, if your stats match the prerequisite (13 INT or WIS), Ritual Caster might be your best bet. This week, the Weave trembles as a magical anomaly walks the face of the Material Plane. Whenever you land a critical attack on an enemy during combat, you must roll on the Wild Magic Surge table from the Wild Magic Sorcerer subclass and apply the effects. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. . Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. Determining the wild magic effect involves the roll of a d100, although there are only 50 possible outcomes. Raging while in Wild Shape. You can cast a spell gained from this trait only once until you complete your next long rest. The 3rd-level racial trait Duergar Magic states (SCAG, p. Much like the Wild Magic Sorcerer, the Path of Wild Magic Barbarian is a choice for players who enjoy some chaos and unpredictability in their game. The resources between the two classes scale only with with their respective class levels. It adds. Size: Medium is the typical size of most races, and is neither good nor bad. 5-6. . Topics. Each player takes one element, and builds a character around it. Fighter has Maneuvers or Eldritch Knight, which is almost like playing a whole new calss. 4) Path of the Giant. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. supernatural level of strength. I played a wild magic sorcerer recently and it was a lot of fun. chaos bolt, one of the few sorcerer exclusive spells. You've got a 12. at lvl 7, you roll 2d12, at lvl 11 you roll 3d12 and at lvl 14 you roll 4d12. PF2 is not a DnD 5e clone so there are a lot of concepts that just don't translate directly. The path of wild magic is a perfect pair for the barbarian's rage class mechanic. Path of the Wild Soul . A goat meant as a sacrifice was instead possessed by a demon, who now wants to start a cult. Ranger has Beast Mastery and casting, which add. My thought was to start with Barbarian 1/Warlock (hexblade) 2 for two castings of first level armor of agathys and one casting of the second level version. A. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. 5. d100. AC= dex mod + con mod of the creature you wild shape into. The Wild Magic Entropy modifier roll gets larger as the Entropy level rises. The changes to the Path of Wild Magic are listed below. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. At 5th level, you can cast a 2nd-level spell. The biggest decision you have to make when playing a barbarian is which Primal Path to take at 3rd level. . For some, their rage springs from a communion with fierce animal spirits. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. Path of the Zealot. You faintly glow a color corresponding to the school of magic you detect (you choose the colors). Path of Wild Magic. You have a +1 bonus to attack and damage rolls made with this magic weapon. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. DnD 5e – New Path of Wild Magic Barbarian Handbook. Wild Shape is a class feature for the DnD 5e druid that is gained at the 2nd level. Your innate magic comes from the wild forces of chaos that underlie the order of creation. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. Pick item that increases STAT to 19. Druids often evoke almost. Revised Homebrew Wild Magic Surge System. BG3 is the third main game in the Baldur's Gate series. When that happens, you. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an. Creature Type: Oozes cannot be targeted by spells that normally target Humanoids, like hold person, nor spells like normally target Fey, like protection from good and evil. Meanwhile enemy AC in 5e rarely goes above 18 and just gets easier and easier to hit. Vaughan was kidnapped from his tribe at a young age. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. The Barbarian's resistance doesn't depend on the attack being magical or not, only the damage type. probably wont find one. Path of the Beast. Wild Surge. Either way you can never control the power of the weave in all its might but a small strand. Tough. Magic Awareness. • 8 days ago. Some of these options are beneficial, while others have a negative impact. ISBN. The Multiclass requires a hefty investment in both classes to really come together for the concept. 2. By Jenny Melzer Updated Oct 3, 2021. In summary, what you're going after is very simple and straight forward just by choosing Rune Knight. I love this class for its customizability. 2- Instead of using the bonus action to teleport, you do so as part of your movement, and the teleport distance increases to 40ft at lvl 7, 50ft at lvl 11 and 60ft at lvl 14. These magic-suffused barbarians walk the Path of Wild Magic. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. An alternative Wild Magic Surge table is used. this gives me 20 THP and puts my effective health at 51, compared to the 35 I'd have as a straight barbarian. We put together a D&D starter kit for you to try and win. Here is one I made and here is one from Donjon. Constitution is your spellcasting ability for this spell. 4: Just a straight up weapon buff. Barbarian / Wild Magic Sorcerer Build (5e) I'll be joining a new campaign soon and am looking to stir the pot with a more dynamic (and unpredictable) build. ago. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. Its part of the subclass to figure out how to mitigate the downsides, and being TPKd by the feature should be considered bad positioning on the players' part, not bad design. Class features like Danger Sense give you advantage on Dex saves. 5) Path of the Beast. Barbarian Path of Wild Magic Guide Dungeons and Dragons🎬 The Stream $1 Help me make Better Videos Wild Surge Wild Magic Table. 1. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. The Barbarians of the Path of Wild Magic have the ability to lash back at enemies with magical force damage while in a rage, locate items resonating with magical essence and. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. BG3 is the third main game in the Baldur's Gate series. ago. 1/8 of the time you might fly into a rage and hit like one guy with black tendrils. Roll a d3. It only requires the roll when you enchant an item. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Yes it falls off hard. 11: Your height changes by 1d6 inches. the update does come to pass, likely, people will stubbornly stick to the 5e system due to the draconian measures being taken to prevent creativity from flourishing. These are the best subclasses to make the basis of an effective spellsword character. Fangeye. The Wild Beyond the Witchlight. Step 1: Choose a Species. To customize a barbarian of this tier, you can do one or more of the following: Add the 3rd level ability from the Primal Path of your choice. Out of your mind. Aside from a general lack of synergy between the barbarian the sorcerer, the Rage ability actively works against the combination. 3: Summon a flump or pixie next to a creature you can see within 30 ft. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. 03 I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur: Rolling a 01-02 on the Wild Magic Surge Table: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls [. The 3rd-level racial trait Duergar Magic states (SCAG, p. Roll on this table at the start of each of your turns for the next minute. d100. Skaugy • 9 mo. 2 options you have missed are, as mentioned Yuan-ti for their magic resistance (bane of barbarians) or the Aarakocra, the speed and flight to get to where you want and rage. Wild Magic Surge; XP Per Level; 4th Edition; Cheat Sheet; Combat Tracker; Encounter Builder; Encounters List;The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. At 3rd lvl take UA Brute subclass. I am looking at the Wild Magic Barbarian's Bolster Magic class feature. As the great foe flew into the sky, he gripped the dragon's spines with a near-. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. Now I'm at level 7 full Barbarian (Wild Magic) with these choices: Racial SI: +2 Dex, +1 Con (to boost the Unarmored Defence) ASI: +1 Str, +1 Int; Using a great-axe for combact, i deal 1d12 + 4 (Str) + 2 (rage) damage with one swing, with the possibility of two attacks and some helps thanks to the Wild Surge Effect and the Bolstering Magic to. r/3d6. Indeed the Wild Surge table isn't as "wild" as the table of the Wild Magic Sorcerer. I never really paid attention that most wild magic effects from barbarian path of wild magic last until the end of your rage, and the level 10 feature mean you can stack multiple of them, ending with possibly 2 light force great axes, difficult terrain around you,. The Owlin also benefits from the post-Tasha's changes. ( a) a component pouch or ( b) an arcane focus. 95. Some will give you defensive benefits, some give you offensive options that you can use every turn. Indeed the Wild Surge table isn't as "wild" as the table of the Wild Magic Sorcerer. After all, the only thing fans should be raging about is when they’re playing the Barbarian subclasses. r/UnearthedArcana. With the custom origin rules in place, the Leonin and the Tabaxi are very similar. RELATED: D&D: 15 Great Low Level Magic Items From 5e To Give Players Early On In A Session The Oath of Devotion includes all the abilities associated with the traditional paladin character. 0) Update! - Channel the Transformative Power of the Otherworldy Spirit Bound to your Soul with this New Half-Pact Caster! Choose from Six Sealed Spirits: The Ascended, The Cataclysm, The Cursed, The Fallen, The Formless, or The Trickster!Dungeons & Dragons provides infinite opportunities for clever and innovative character builds, including intriguing multiclass builds that feed incredibly well off one another. Yet I strongly suggest going to at least barb 6 and take GWM. Their ability to Wild Shape allows them to change their form into. Barbarian + Druid ( Moon). Today we get weird by introducing the Wild Magic Barbarian. acolyte background flaws dnd 5e. For example: Banshee - "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks". The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. Barbarians want three things from magic items; Dealing with long-ranged opponents, improving their already ridiculous durability, and making. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. In 5e, the Barb is great at dual wielding because they can add their +2 Rage bonus. Barbarian Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Implies not a lot of Barb levels. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. Arriving at level 3 allows you to choose from 8 different Barbarian Primal Paths. ago. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. Being a barbarian is a pretty common occupation or class for most Orcs. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. Path of the Totem Warrior. Wild Mage sorcerer is extremely DM dependent. The sorcerer is an inherently chaotic Dungeons & Dragons Fifth Edition class. This is the Barbarian that is arguably the best at dealing damage. Very Rare, head, requires attunement by a barbarian. This wild magic effect lasts for 1 hour, or until ended with a. . rogue might work for that back stab damage. You also gain temporary hit points equal to 1d12 plus your barbarian. Top 1% Rank by size. Until your rage ends, you can use this effect again on each of your turns as a bonus action. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get the strongest (or even your. Two handed weapons MUST be wielded with two hands. Most of the items on the wild magic table are good or neutral and the good ones are better than anything your would get as a class feature. You regain all expended sorcery points. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. Update on July 29th, 2023 by Louis Kemner: all D&D classes need the best magic items so they can survive and pull off incredible feats throughout a campaign. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. So this is the new barbarian wild soul wild surge list: 1: Creature of your choice needs to make a con save or take 1d12 necrotic damage or no damage, you gain 1d12 temp hp. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the. 1 / 10. I made my own versions of the sorcerer's Wild Magic Surge Table for each of the 11 other standard classes. Gather your party and venture forth!. Path of Wild Magic Barbarian Subclass Guide. 11: Your height changes by 1d6 inches. I play a druid barbarian and it is decent. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. Mechanically, the Leonin is a Strength-based brute, having similar ability score increases to the Half-Orc. My DM and I expanded my list to be a d12 because. I am here with a little Worldwide Giveaway for you guys [Mod Approved]. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. Tough is another contender for feat choices in the future for myself, however Alert, Elemental Adept, Magic Initiate, and potentially even spell sniper could be good for sorlock lite. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. If the resistance is meant to have restrictions beyond the damage type, it will say so. A full coverage of the Wild Magic Barbarian Subclass from Tasha's Cauldron of Everything. Effect. So the three aspects are 1) theme, 2) mechanics, 3) background features. people generally hated wild magic sorcerer. 03RAW spell is not cast, however there might be a different RAI interpretation. 104; emphasis mine):. 8) Path of the Battlerager. That can really help. Some will give you defensive benefits, some give you offensive options that you can use every turn. . S. Both the rogue and the artificer tend to be subtler classes in D&D 5e. The barbarian can use this feature to push a creature and deal damage to it by making a shove attempt, instead of damaging a creature by moving through its space. But granting +11 to a stat at 1st level is kinda much for me tbh. Weapon (warhammer), rare (requires attunement). BG3 is the third main game in the Baldur's Gate series. Luckily, some of the best D&D 5e feats for barbarians help them excel even more at this. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. I want to give some feedback on the Barbarian, specifically the Wild Heart subclass. you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. 6) Path of Wild Magic. Former gladiator in an illegal arena. She's a level 1 Barbarian level 1 wild magic sorceror. Introduced in Strixhaven: A Curriculum of Chaos (affiliate link), the Owlin is an owl-like humanoid. Builds are generally maxing Charisma early but can also either look to beef up Defense/Concentration even more - War Caster, Lucky, defensive racials (Goliath, Nat Armor, Yuan Ti, etc. A barbarian spots his attacker over his shoulder and prepares for battle. If the OGL 1. The DM retains the option to force a roll on the Wild Magic Surge table immediately after you cast any spell, which causes you to regain your Tides of Chaos ability as normal. Stealth Octopus. So as stated, a wild soul barbarian can give a willing ally a (random) 1-3rd level spell slot as part of their Bolstering Magic feature at level 6th. Path of the Wild Soul (UA) This subclass was published on August 15th, 2019. Spell Drinker. Use standard array. If the roll is even, you grow. From PHB p 67: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, all of the abilities are beneficial, and many push the barbarian class' limits. The wild magic barbarian felt terribly underpowered in the realm of class features. Personally, I’d suggest wild magic sorcerer 3 or 4, wild magic barbarian 9 or 8. Take Fighter. Add in homebrew items, and you have literally thousands of items to personalize, maximize, and customize your Barbarian. They also removed an option that basically forced all enemies to make a save or have disadvantage om attacks against you. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. A barbarian's typical role in a D&D party is to take damage and hit foes as hard as possible. 5. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties. Players looking to get the most thrills and excitement out of combat in Dungeons and Dragons 5th Edition will find no better option than the barbarian class, which thrives on danger and comes with some incredible options for both dealing damage and taking it. Wild Magic Surge table. For those that dont know, a Wild Magic Barbarian is a barb that gains one random power every time they enter rage, it also has some magic related abilities such as detecting magic or a minor buff. Introduction. r/UnearthedArcana. 12. 27 In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature. Some of these options are beneficial, while others have a negative impact. Problem is, both of these are a bit weak compared to later sub-classes, especially because they lack a spell list, which severely limits their casting options at. 4. Half-orcs are the quintessential. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. Wild Magic Barbarian, satyr. 5: 1d6 spike damage. )Playing a Wild Soul Barbarian, and with the "official" pre-release of the subclass' Tasha's Cauldron version out, my DM and I decided to swap over to the updated version for balance reasons. So if the sorcerer casts 3 spells the odds of triggering a wild magical surge would be 5%, 10%, and 15% for each roll. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. Now you are adding warlock, which wants CHA (especially if you have picked hexblade). I like the idea of holding all your weapons in a giant bundle until you Rage and then deciding on your style. ago. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Brown bear is nice and all. Yes you could MC. Sources and Notes . Str and Con with the Savage Attacks and Relentless Endurance makes the Barbarian a Tank. We look at the two subclasses introduced in Tasha's Cauldron of Everything, discuss how they compare to the other options, and look at what our community tho. Kalashtar are intended for spellcasting characters that use either WIS or CHA as their spellcasting modifier. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. Put 8 in your STAT. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset.